Category: Adventuring
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Hearts of Battle
Mass combat resolution using playing cards. https://gelatinouscubism.itch.io/hearts-of-battle This supplemental game is meant as a fun and tactical way to play out mass combat encounters in fantasy tabletop adventure games. Many games can produce large wandering monster encounters during wilderness travel, such as OD&D(1974), Expert Dungeons & Dragons (Cook), and their various modern retroclones. A wandering…
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Zinequest 3 Project Preview
Zinequest 3 project update. As we get closer to February, I thought I should post a little preview for my upcoming rpg zine: In the Shadow of Tower Silveraxe. Here we’re looking at the dwarven town in the module—Karn Buldahr.
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Hunting in Dungeons and Dragons
In this post, I share some thoughts for hunting for Basic Dungeons and Dragons and Old School Essentials. The entry for hunting only mentions you have a 1-in-6 chance for finding quarry, but it doesn’t say how much food you can acquire. Never fear, I got this—hold my ale!
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On Weather and Travel in Wilderness Adventure
To add to the adventure atmosphere (ba-dum-tiss!) and help bring the campaign setting and overland travel to life for your players, the weather should be somewhat unpredictable for the Player Characters. However, in some instances, the weather forecast can, and should, be more accurately predictable based on observation and common knowledge.